Topic
Product
Sentences about what gets built, and when it is ready to be seen.
59 essays, 2010–2011
The lines in this section are about the thing being made and the people it is made for. The best known is Reid Hoffman’s claim that a first version which does not embarrass its founder went out too late, and several others pull the same way: ship a small core early, show it to the first users, improve it in rounds. Joe Kraus adds that a product in beta should bring its business model along for the test.
Other pages argue that speed is only half the job. Steve Jobs describes design as the way a product works, and Aza Raskin says that to the user the interface is the product. David Karp counts the upkeep every added feature costs.
A last group looks past the product to the market around it. Joel Spolsky wants founders listening to customers over competitors, and Gary Chou points out that a product can change direction while its users cannot be swapped for new ones. Each essay asks when its line is sound advice and when it is only a slogan.
2011 48 essays
- Fog Creek's marketing experiments, and the release that beat themJoel Spolsky
- Every feature keeps sending a billDavid Karp
- When the market sours, the business underneath is what remainsFred Wilson
- Built in the downturn, collected in the recoveryJason Calacanis
- For the person using it, the screen is all there isAza Raskin
- Nothing is viral until other people decide it isPeter Shankman
- The job behind the founder label is keeping the company aliveSpencer Fry
- Focus on the user, and know who paysAdam Smith
- Put the business model in beta along with the productJoe Kraus
- Profit follows customers and staff, when it follows at allJack Ma
- A name matters less than what the company doesJason Cohen
- Build the core idea, test it, and only then add to itLeah Culver
- Talk to customers, and the rival Stack Overflow was built againstJoel Spolsky
- Research does not make products bland; bad questions doMichael Arrington
- Showing a fixed product beats promising one, mostlyMark Zuckerberg
- A product can change course; its users may not followGary Chou
- What a design education teaches that a business degree does notBiz Stone
- Starting got cheaper, the company part did notSarah Lacy
- Solve the hard problem and keep the difficulty out of sightJonathan Ive
- Each unnecessary question is a small failure of designAza Raskin
- What A/B testing can find, and the hill it cannot see pastJeff Atwood
- An entrepreneur as someone who wants to make a thingDavid Karp
- More features, less weightMarc Benioff
- Customers first, competitors a distant secondJoel Spolsky
- Is the product a text box or a ribbon of commandsBijan Sabet
- A company built to be sold sells for lessJoe Kraus
- A chip on the shoulder drives founders, until it steers themMark Suster
- Start from a problem you have actually feltAaron Patzer
- Simplicity as a way of finding the real problemPaul Graham
- Stay committed to the problem, stay loose about the answerDan Greenberg
- Without interest in customers, a company shrinks into a jobDan Martell
- Luck as a matter of attention and attemptsHiten Shah
- Mistakes are part of the job; some of them are still failuresJeff Clavier
- User experience measured by usefulnessMarissa Mayer
- When design outweighs the technologyDave McClure
- Hearing customers through what they doChris Hughes
- Days spent away from the product, and the ones that payJoel Spolsky
- Luck arrives unannounced; noticing it is the skillJack Dorsey
- What being willing to be poor actually costsSean Parker
- The problem people have is not always the one they can nameJoshua Schachter
- Good work travels when people can pass it onGregg Spiridellis
- Customer money buys time without selling any of the companyEsther Dyson
- A product that needs its users to define it has not decided what it isMarissa Mayer
- User experience decays unless someone keeps working on itRyan Carson
- Spend the pitch on the problem, unless the problem is obviousDave McClure
- End users first, and the customer who pays secondLarry Page
- Data describes the present, design proposes something elseAza Raskin
- Easy to explain and still hard to understandBilly Chasen
2010 11 essays
- Design is how the thing worksSteve Jobs
- Ask customers what they want, then watch what they doLisa Stone
- The builder who did not call himself an entrepreneurAndrew Mason
- Let the product be famous and keep the founder privateSarah Lacy
- Launch small, listen closely, then go againJon Yongfook Cockle
- No company is one person's workCaterina Fake
- Keeping delight in view when the numbers are loudMark Pincus
- Solving problems with ideas before budgetsGreg McAdoo
- Half the work is saying what the problem isUnattributed
- If the first version doesn't embarrass you, it shipped too lateReid Hoffman
- Pirates, the navy, and who pays for the shipSteve Jobs